I started designing in a small flat in Samsun, on a machine that took three minutes to open Photoshop. I was probably 19. There was no design school plan, no portfolio strategy, no career ladder I was climbing. Just a pirated copy of software and too much time on my hands and a stubborn interest in making things look the way I wanted them to look.
I didn't know it at the time, but that was the best possible way to start. The absence of structure meant everything I learned, I learned because I needed it. Not because it was in a curriculum.
Twenty years later, here's what I actually remember.
Most design problems are really communication problems.
The client says they want something bold and modern. What they mean is: we need to stop looking like a legacy company because it's costing us deals. The user says the interface is confusing. What they mean is: I don't trust that clicking this button will do what I think it will do. Your job, almost always, is to figure out what's actually being said under what's being said.
This is a skill that takes a long time to develop and nobody teaches it explicitly. You get it by being wrong enough times. By misreading a brief and presenting something that made the client's face fall. By building something technically correct that nobody wanted to use. After enough of those moments, you start listening differently.
Speed is a product of reps, not talent.
I work fast. Clients notice it, and sometimes they're a little suspicious — is it actually good if it came together that quickly? But speed isn't the same as carelessness. I work fast because I've seen versions of almost every problem before. I know which directions dead-end without having to try them. I know when a design is fighting itself, and why, and what to do about it.
That's not a gift. That's just time. And it's available to anyone who's willing to put in the time.
Taste is a muscle, not a personality trait.
For a long time I thought good taste was something you either had or you didn't. Some people could just see when something was right. It seemed almost mystical.
It's not. Taste is the accumulated result of looking at a lot of things, thinking about why they work, making things yourself — including bad things, maybe especially bad things — and slowly building a model of what works and why. It's not innate. It's trained. And the training never stops.
The invisible work is the real work.
Nobody sees the logic behind the grid. Nobody appreciates the reason the type size is exactly what it is. Nobody notices that you removed that element because its presence was creating visual noise that was making the important thing harder to find.
And that's correct. They shouldn't notice. When design is working, it's invisible. What's left is just clarity and ease. The 20 years live in the decisions nobody sees.
You will always be learning.
I know more now than I did at 19. And I am more aware now than I was at 19 of how much I still don't know. That ratio doesn't change. It just gets more interesting.
